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The interaction design for fiction e-books has been historically guided by the use of a book “metaphor” and therefore the digital version of the novels have been made to resemble traditional books as closely as possible along with certain multimedia functionalities. However, studies show that this process of remediation from tangible printed books to e-books has to a significant extent reduced the immediacy of the storytelling interface as compared to the printed version and added to the hypermediacy in the reading experience. It has also been theorised and observed from market trends that the human society in the digital age would prefer to consume stories more through oral and visual means than through linear texts. This paper would therefore argue that the remediation of the printed novels in the digital age has been an incomplete agenda and there is a need to look beyond the “book metaphor” that has dominated the interface design of the digital storytelling. A potential path of taking the remediation to its logical conclusion is by incorporating the affordances of oral storytelling that maintains the unique form of mental immersion necessary for the reader of a novel.